
RTG_Dan
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Recent activity by RTG_Dan-
OK thanks Ian, makes sense.
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Correct on the workflow, I also detail that above. At any rate I have a mesh in Blender with baked maps in the vertex data ready to test with Megascans assets in UE5, but I need a material and some...
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Ian - Product Support Specialist, click the link to go right to it, or 23:45 https://youtu.be/xUUSsXswyZM?t=1425 The technique is to bake your maps into your mesh in your DCC. In the example given ...
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OK I'm confused, this video from Epic shows vertex painting working with UE5 and Nanite, however I'm not able to get it to work with the Quixel blend materials. Thoughts? https://www.artstation.c...
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Hm, unfortunately it appears it doesn't, unless I'm missing something. If not what are the plans around this or is there a workaround (e.g. a LOD)? High poly meshes and material blends would seem t...
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Hi Ian, I tried it yesterday with tk3vefefa and tk3vefefa with the same workflow you described, hitting the add button said "Exported" or something similar but nothing in the content browser. T...