
RTG_Dan
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Recent activity by RTG_Dan-
M_MS_Surface_Material displacement/blue channel unused
CompletedIn UE5 M_MS_Surface_Material uses an ARD channel - AO, Rough and (I assume) displacement, however the D/Blue channel isn't being used. Why is this? For blend materials, don't they need the displac...
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Nanite blend materials
CompletedDo the blend materials support Nanite?
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Possible to move MSPresets and Megascans location in project?
AnsweredI believe it used to be possible to change these locations in the plugin, but with UE5 Bridge integration I'm not seeing the option anymore - is this possible? We'd like these folders with the rest...
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UE5 build in bridge exporting but don't show in project
AnsweredI created a new 3rd person project to test the release. Found the new Bridge plugin (great idea guys!) and exported a few assets, but while the plugin says "Exported" they're not showing up. These ...
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Texture export to unreal requires $lod?
AnsweredWhy does exporting a texture require a LOD in the file name? Additionally why is $resolution required? This really doesn't make sense as far as I can see, textures don't have LOD's.