
chrisperrella
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Activity overview
Latest activity by chrisperrella-
chrisperrella created a post,
Normal map not exporting with custom socket exporter
AnsweredLooking at the data emitted form the custom socket exporter the normal map appears to be missing: "components": [ { "path": "C:\\_megascans\\Downloaded\\surface\\ground_fore...
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chrisperrella commented,
Thanks Jonathan - I appreciate the response and thanks for clarifying the flairs. Also, may I know what is your export destination in this case? Our propriety engine supports USD, but to be h...
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chrisperrella commented,
This was also not answered.
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chrisperrella commented,
This wasn’t answered, not sure why it’s marked as answered.
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chrisperrella commented,
I am certain this is a regression/bug for 5 reasons. 1. I had code that worked less than 3 months ago that isolated the mesh in the second index asset['MeshList'][1] - that now fails with a IndexE...
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chrisperrella commented,
Possibly because its using the Translucency map?
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chrisperrella created a post,
Opacity maps are incorrectly rendered in MDL
AnsweredI can't read the MDL because its embedded in the USD, but opacity maps are being rendered incorrectly. Here is a foliage USD in USDView and you can see the leaves have no opacity map
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chrisperrella created a post,
USD/USDA Support for Custom Socket Exporter
AnsweredI made an attempt to run the USD converter included in Bridge to convert the FBX exported from the Custom Socket Exporter, but I failed rather tremendously. Can someone provide the python snippet ...
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chrisperrella created a post,
Custom Socket Exporter Mesh List is Incomplete
AnsweredHey all, it seems that the custom socket exporter is only listing LOD0. Here is the json [{'path': 'C:\\megascans\\Downloaded\\3d\\Historical_Wild West_uknjbb2bw\\uknjbb2bw_LOD0.fbx', 'type': 'mo...
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chrisperrella commented,
How can I call the USD converter from the Custom Socket Exporter?