
Quixx
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Activity overview
Latest activity by Quixx-
Quixx created a post,
How to reload and replace same assets with higher resolution and replace in UE scene?
AnsweredHello, I am experimenting a lot and so I'm using smaller textures and assets to keep the scene still running. Which is the workflow to export assets again in a higher resolution, once I know which ...
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Quixx commented,
Hi, yes I would, but until now I didn’t get any answer. I‘m still waiting for a link to that mentioned „support ticket“ or someone responding.
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Quixx commented,
Thanks for reply. So as I understand now, there are different inputs for two kinds of normals. Maybe "detail normals" is intended to use for a micro structure and "normals" for the main shape? This...
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Quixx commented,
Thanks for the explanation, which helps me. It's so weird, that UE4 tries to keep everything complicated. Coming with a lot of experience from Maya and Max, Vray and Substance this feels sometimes ...
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Quixx created a post,
Megascan BlendMaterial - no more Texture input for Blend Mask texture??
AnsweredHello, in the past, there has been a TEXTURE INPUT for a BLENDING MASK Now it is not there anymore, instead I can only choose values, no slot to drag a texture in. This makes no sense. Also I can't...
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Quixx created a post,
Tiling: Why is there a differenz between "Rotation Angle" and "Detail Normal Rotation Angle"
CompletedHello, I wonder, why the detail normals are (maybe if I understand this correctly) not following the same Rotation Angle like the Tiling. However, when I change the rotation angle for Detail Normal...
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Quixx created a post,
Where are the Megascans "Master_Materials"? Download link?
CompletedHello, I am following a tutorial, that works with the Megascans MasterMaterials, created at import of any asset into UE. I don't get them. Is there a manual download or link to load them into any ...