General
General queries regarding our tools and Megascans, our library of assets.
- What maps should I select to achieve best results according to the Engine/DCC I'm using?
- My asset is missing back/side faces.
- Why is the 'normal' texture appearing blurry in places?
- Troubleshooting Connection Issues
- How can I reach out to Quixel Support?
- Quixel Suite
- How do bonus asset drops work?
- How to fix displacement banding in Octane?
- Which ports and addresses need to be opened for Megascans services?
- Can I use Free Assets commercially?
- I have scans that have problems, what do I do?
- How do I use the atlases available in the Megascans Library?
- Can I use Quixel Mixer and Quixel Bridge without a subscription?
- Where can I download Quixel Mixer and Quixel Bridge?
- Ecosystem philosophy
- Are all surface scans tileable?
- Are there scanned brushes?
- Are there high-poly source meshes?
- Can I download the scan metadata?
- Can I redownload a scan at no extra quota cost?
- Do 3D scans come with high-res Ztools?
- Do 3D scans come with LOD meshes?
- Is Megascans production proven?
- How are the 3D scans acquired and processed?
- How do I set up the Megascans assets?
- How often are new scans added?
- Is the data consistent across the library?
- What is the JSON file inside the zip?
- Which map resolutions are supported?
- What maps are included and how do I use them?